How many frames per second can the human eye see? |
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This is a tricky question. And much confusion about it is related to the fact, that this question is NOT the same as: | |
How many frames per second do I have to have to make motions look fluid? |
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And it's not the same as | |
How many frames per second makes the movie stop flickering? |
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And it's not the same as | |
What is the shortest frame a human eye would notice? |
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The reasons for the results of Test 2 and Test 3 are afterimages. Bright light creates an afterimage in the eye. The same way you see light in your eye seconds AFTER the doctor shined a light into it. This afterlight makes it possible to see what was there seconds ago. The brightness of the afterimage of the cinema canvas produces such afterimages and thus helps the movie to be flickerfree.
So the question "How many frames do I need to make the movie flickerfree" = to not see the blackness between the frames (about 70-100 fps) doesn't answer the question "How short can a bright image be to see it?" = the Airforce question and this doesn't answer the question "How short can a (not bright) image be to see it?".
So the conclusion is: To make movies/Virtual Reality perfect, you'd have to know what you want. To have a perfect illusion of everything that can flash, blink and move you shouldn't go below 500 fps.
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So what is "Enough fps"? I don't know, because nobody went there so far. Maybe 120fps is enough, maybe you will get headaches after 3 hours. Seeing framewise is simply not the way how the eye\brain system works. It works with a continuous flow of light\information. (Similar to the effects of cameras' flashlights ("red eyes"): flashing is simply not the way how we see). So there are still questions. Maybe you need as much as 4000fps, maybe less, maybe more.
The same question as for fps will arise for resolution. How many pixels can the human eye see? Does 2000x1000 (=Star Wars Episode II resolution) look like reality? Or is it just enough to make a film "cinemable"?